Our core team members are raised in Japan and have worked in Japan for many years in various industries including Japanese computer games, finance, and IT.
In our childhood, many children gathered at game centers to make friends and form a community and culture.
Every city was dotted with game arcades of all sizes. Even small hotels and inns were equipped with arcade machines.
Thanks to this, the culture of easy and frequent access to computer games has been there for a long time, and the gaming population in Japan is nearly a majority. The total market size of computer games is 2.168 trillion yen ≈$1.9 billion USD, and console game consoles and software still account for 28% of that, or 607 billion yen ≈$5.3 billion USD (*2). This scale is unusual for a country with this population and market size.
However, in recent years, game centers, which are a part of our culture, have been closing one after another due to the rise of mobile games, the declining birth rate, and recently, the effects of the pandemic.
The reason why we started this project based on game centers is also because we want to preserve such a precious culture.